A presentation about the process of the development of IDLE environment. Looking at the technical and conceptual aspects, with questions such as how to use the browser and the IDLE explicitly as an instrument for live performances?
What are the technical difficulties to solve for multiplayer experiencies, hardware and software limitations and positive aspects of it. On the other hand, to explore the directions we aim to pursue in the future, including collaboration with other artists to continue enhancing its features.
Blaž Pavlica is an audio-visual artist and programmer. He is interested in generative music and visuals in different contexts, from analog video feedback loops and real time 3D rendering to live coding and spatial audio. In the last years he has been focused on live coding visuals with Hydra language and live coding improvised electronic dance music with SuperCollider.
Florencia Alonso (Flor de Fuego) is a digital-craft artist based in Germany. She works with programming and live coding in order to create performative experiences. Her research rounds concepts like the body, space, code and chaos. She has taken part in MUTEK Montreal/Spain/Argentina, Node Forum Digital Arts, Die Digitale Düsseldorf, ICFP Ljubljana, Digital Art Zürich.
As a duo Blaž and Flor worked well together, coming from similar standpoints and with a complimentary approach to the tasks at hand throughout the residency.