Presentations – PIKSEL24

NETWORKS AND PROJECTS PRESENTATIONS

MEDIA()MESSeCOST Action CA21102, Toolkit of Care (TOC)OFF + Labs: APO33 (Nantes), STWST (Linz), MADLAB (Cyprus), PIKSEL (Norway)Julien Ottavi, Jenny Pickett, Tanja Brandmayr, Jan-Nahuel Jenny, Dimitra Kousteridou, Gisle Froysland and Maite Cajaraville.IDLE, Inclusive Digital Laboratory for Experimental Art / Flor de Fuego (DE) and Blaz Pavlica (SL)OHANDA, Juergen Neumann (DK), Tuomo Tammenpää (FI), Julian Priest (DE)

MEDIA()MESSe

 MEDIA()MESSe brought together an international group of artists-researchers on new media / art+hacking+diy; 10 artist-hackers invited from European art and technology laboratories and collectives worked together on a new creation that builds on disconnects of our mediated realities through intermedia arts, DIY (do it yourself), DIWO (do it with others) and media activism and […]

OFF + Labs

Building a Network of Free/Libre Technology in Electronic Art Open Free Festivals (OFF) is a dynamic network of festivals and laboratories that promote electronic art using free and open-source technologies. Launched with a foundational meeting in Linz in 2021, OFF gathers annually, with this year’s gathering at Piksel in Bergen, where the network will discuss […]

IDLE – how it was made and future possibilities

A presentation about the process of the development of IDLE environment. Looking at the technical and conceptual aspects, with questions such as how to use the browser and the IDLE explicitly as an instrument for live performances? What are the technical difficulties to solve for multiplayer experiencies, hardware and software limitations and positive aspects of it. On the other hand, to explore […]

Las fuerzas del suelo / The forces of the ground

Las fuerzas del suelo (“The forces of the ground”) is a lecture performance by artist Julia Rossetti aka LĂĄtigx and curator Daniela Ruiz Moreno. As if in a radio programme they navigate through one of the most relevant archives of sound art in the Latinamerican region (the archive of the CASo, Centre of Sound Art […]

DRINK THE RIVER: building watery worlds and the leakage between things

DRINK THE RIVER is a video game and installation exploring watery (and weird) re-imaginations of the River Eden in Cumbria. Christopher and Rosa – the team behind the project – open up a space for questions, virtual meet up, and extended community. In this space, they discuss video games as research, “world-building” and reimagination; the […]

ORAMICS back to LIVE

ORAMICS back to LIVE is a research project that design a version of Oramics for mobile and tablet. Oramics was a graphic sound machine created by Daphne Oram mainly between 1961-1972. The main characteristic that made Oramics to stand out from the electronic devices of its period was the possibility to control pitch, dynamics, vibrato, […]

A minimalist social network powered by plain text files

Are you also feed up with big techs grip on our social lives online? And do you want something more personal than mastodon? Something that is easier to self-host and integrate with your own website? What if you could have the core features of twitter and instagram by just uploading a plane text file to […]

What is a “Videogame Poem”? Subversive Game Design as Lyric Practice

Can videogames be a form of poetry? It’s a provocative question that challenges the traditional boundaries between art forms. While poetry is often seen as a medium for introspection and cultural critique, videogames are typically associated with industrialism, consumerism, and resource consumption—more often about conquering worlds than contemplating them. However, these assumptions can be subverted. […]

OHANDA.ONE

Ohanda One is an utopian vision for a zero emission ocean vessel and research platform hosting 150+ people sailing in a near future. Ohanda One is about open science, open software & hardware, open data and formats, curiosity and utopia. Onboard, each individual will be a part of a greater collaborative team, and besides their […]

Colateral Vertigo

Colateral Vertigo is 3D game made with Libre Software. Colateral Vertigo is a Single player shoot ’em up / platformer 3D game with fully destructible terrain. The idea is that you do not die by being hit by an enemy but because you fall from destroyed terrain when you touch an enemy. The main level […]

Droning

AI-Driven Interactive InstallationExploring Autonomous Weapons and Artificial Intelligence (AI) Droning is an interactive art installation that explores the ethical and technological complexities of modern warfare, where artificial intelligence and autonomous weapon systems dominate. Through the exploration of military drones’ algorithmic vision, the installation immerses the viewer in the stark realities of contemporary conflict. Central to […]