Blaž Pavlica – PIKSEL24

IDLE – how it was made and future possibilities

A presentation about the process of the development of IDLE environment. Looking at the technical and conceptual aspects, with questions such as how to use the browser and the IDLE explicitly as an instrument for live performances? What are the technical difficulties to solve for multiplayer experiencies, hardware and software limitations and positive aspects of it. On the other hand, to explore […]

IDLE Data Transitions

IDLE Transitions is a Live Coding Internet of the things performance, it aims to bridge connections between different data flows that are happening in our daily lives. Invisible satellites, consoles, internet protocoles, 3D worlds, sounds and lights are live coded for creating interactions that highlights those connections. This is a continuation from the IDLE RESIDENCY: Virtual instruments in WebVR, Virtual Reality Worlds, […]